The game that was Magic Legends has itself passed into legend.

With servers shutting now shut down and the game unplayable, it's worth looking back at what went wrong and dream of what might have been. There were a wide range of reasons for the game’s cancellation, many pointed to performance issues and a problematic in-game store, but there were gameplay and UI issues as well.

Looking purely at the gameplay experience this was an interesting new take on an old genre, but it just missed the mark in a few ways.

UX Breakdown

 UI Redesign

Before getting into UI changes, I would recommend switching to a fixed, isometric view camera. Focusing on the innovations to the ARPG genre should be the focus, and players shouldn't have to also contend with managing the camera. This would potentially mean additional work for the level design team, but it appears that adding the standard isometric camera feature of terrain cutting away/disappearing when it is in the way would work with the existing levels. This change alone makes a huge difference to the player experience, letting them focus on the interesting game mechanics, and even thinking about the camera.

 
 

A word on my process: I spent time sketching various changes to the UI, but kept a few things in mind. First, I wanted to keep the core concept of the game as unchanged as possible. Melding together a card game/deck builder with an ARPG is a novel concept, keeping that at the core of the game design is essential. With that in mind, the card mechanics will always add more randomness to a chaotic game so reducing the time it takes a player to absorb information is important. With abilities rotating in and out of the action bar, it needs to be extremely legible. The player should be able to, at a glance, know what is there and make informed decisions. Finally, there are a lot of cool spell effects, monsters, and level design here, but they are completely missed by staring at the action bar. With the card mechanics, it's too much to ask the player to look all over the screen for information, but if the UI is tightened up a bit the player can get information in a few places while still looking around the screen.

Current UI

Redesigned UI

 

Current Player Indicator

Redesigned Player Indicator